
Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

Coming to Gods and Idols now is a bit like arriving at a pool party about 14billion years too early. “Where are all the chicks? Why do I have no hands? And what the hell are chicks, hands and ‘the clap’ anyway? This isn’t what it looked like in that Jazzy Jeff and the Fresh Prince video. Oh, and I appear to be suffocating.” This is basically because the tutorial’s broken, keeping you in the bit before the “galaxy-spanning alliances”, “hundreds of superpowers” and “tragic storyline” – the bit where it’s just stars. I quite like stars, though, and it’s worth adding that creator APIStudios generously released some of its tiles and concept art under a Creative Commons Attribution licence. Tools and tricks: PlayClaw, HUD removed in Photoshop.

Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

It’s all very well being able to rotate the camera around your custom character, but how about some lighting? That’s what really drives a wedge between the face in the preview and the one in every cutscene thereafter. Just set the character editor in a 24-hour disco and be done with it. Mass Effect actually uses additional spot-lighting for its cinematics – which is great as you can still use the free camera. Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.

Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.

I know I said no more Mass Effect 2, but PC Gamer just ran a news story on these delicious textures and I had a few strays lying about on Flickr. And yes, just to confirm, it does take around 15 minutes to load the game up and there are occasional lock-ups. Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.
